Public version : 0.22.0 Released !


New build, with (almost) all the remaining content for the Mountain Area !

The new Dungeons, feature the latest Enemy characters, the Eagle and the Salamander.

Both Neomi and Oriphel now have their own CG1, animated in engine, with 4 variations each.

We have tweaked some skills as a test and made the early game progression less tedious by having Vermilly and Oriphel join the exploration party sooner


- Gameplay & UI related changes :

- Town Plaza :

'Mountain Area - River Side' dungeon now available

'Mountain Area - Summit' dungeon now available

'Mountain Area - Cave System' dungeon now available

- Item Store :

'Mountain Area' materials and crystal shards now available for trading

- Dungeons :

'Forest Area' - increased the amount of 'Gold' found upon defeating enemies

'Mountain Area' - Eagle enemy now roaming around

'Mountain Area' - Salamander enemy now roaming around

- Buffs value normalized :

Defense/Resistance set to +25% for mono-targeting (+15% for multi-targeting)

Attack/Magic set to +20% for mono-targeting (+10% for multi-targeting)

Speed set to +20% for mono-targeting (+10% for multi-targeting)

- Debuffs value normalized :

Defense/Resistance set to -20% for mono-targeting (-15% for multi-targeting)

Attack/Magic set to -15% for mono-targeting (-10% for multi-targeting)

Speed set to -15% for mono-targeting (-10% for multi-targeting)


- Scenes & CGs related changes :

- Story progression : Vermillya will now join the party after completing the 'Forest Area - Entrance' on the second exploration

- Story progression : Oriphel will now join the party after completing the 'Forest Area - Water Stream' on the second exploration

- Neomi CG1 is now available and animated in engine (4 variations), head to the 'Blacksmith's Forge' after completing the 'Forest Area - Hidden Den'

- Oriphel CG1 is now available and animated in engine (4 variations), head to the 'Tavern' after completing the 'Forest Area - Hidden Den'


- Ally related changes :

- Gabriella : "Shield Charge":

Can now also be used in 2nd position

- Faelyne : "Ethereal Arrow Rain" is renamed "Arrow Rain":

Changed from [Magical damage (75% 'Magic')] to [Physical damage (50% 'Attack')]

- Oriphel : "Eyes On Me"

Changed from [Magical damage (75% 'Magic')] to [Magical damage (50% 'Magic')]


- Enemy related changes :

- Bunny : "Powerful Blow" :

Target is no longer pushed back


- Bug fixes / Miscellaneous :

- Some stats have been adjusted


These changes to the skills and their effects will be followed by others, as we will add more party members and roll out the first iteration of the skill selecting system.

After that, the Mountain Area"s enemies will have their CGs done, as we make progress and add more content.

Thank you for your support !

Files

Guild_Project_0_22_0_Win 328 MB
Oct 29, 2021
Guild_Project_0_22_0_Linux 345 MB
Oct 29, 2021
Guild_Project_0_22_0_MacOSX 330 MB
Oct 29, 2021

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