Public version : 0.24.1 Released !


New build, Annie and Sirma finally get their first CGs, and they come with dialogue !

'Attire' sprites are now animated on the 'Character Screen', both default and nude.

The Town UI has been normalized and tweaked in order to make navigating between screens clearer and faster, according to the feedback we got.

Different background musics will now be played during exploration.


- Gameplay & UI related changes :

- Normalized some UI elements across screens

- Main Menu and Dungeons now have different background music

- Fading between screens is now faster

- Ally Screen :

'Attire Menu' is now re-activated, with animated sprites (default, nude)

- Settings :

Added a volume slider for UI sounds


- Scenes & CGs related changes :

- Annie CG1 is now available and animated in engine with dialogue, head to the 'Tavern' after completing the 'Forest Area - Hidden Den (Story)'

- Sirma CG1 is now available and animated in engine with dialogue, head to the 'Blacksmith's Forge' after completing the 'Desert Area - Sand Dunes (Story)'


- Bug fixes / Miscellaneous :

- Fixed an issue with the UI being unresponsive in Neomi CG1 (0.24.1)

- Fixed an issue where the closing 'Victory' / 'Defeat' panel could be trigger multiple times in a row (0.24.1)

- Minor fixes


That took more time than expected !

Next up is the remaining first CG for Umbra as well as adding dialogue and reworking the existing Ally CGs to fit the new standard.

Also, we have started working on the Seaside Area content, based on feedback/poll.

Thank you for your support !

Files

Guild_Project_0_24_1_Win 339 MB
Jul 15, 2022
Guild_Project_0_24_1_Linux 338 MB
Jul 15, 2022
Guild_Project_0_24_1_MacOSX 337 MB
Jul 15, 2022

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