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Public version : 0.23.3 Released !


New build, with the introduction of 3 new characters !

Dialogues sprites are now animated ; we still need to adjust facial expressions for each line of dialogues past the intro (this takes some time)

The Dungeon and Battle UI have been improved according to the feedback we got with the previous verisons.

As the exploration party now consists of more than 4 members, crafting ressources drop rate has been adjusted.


- Gameplay & UI related changes :

- Dungeons :

'Crystal Tracker' menu fused with the new 'Ressources' menu

'Ressources' menu displays both ressources and crystal shards owned in relation to the current area

'Formation' menu displays the current battle formation (along with HP/MP info) allowing party members to be swapped

'Leave Area' menu displays the 'Leave Area' panel, allowing to return to town/continue exploring

- 'Battle Skills' UI sized down a little, allowing more skills to be displayed

- 'Skill Information' UI sized down a little

- All ressources drop rate increased


- Scenes & CGs related changes :

- Dialogues :

Sprites are now animated during dialogues (still work in progress)


- Ally related changes :

- Story progression : Annie arrived in town, she will be in charge of the Inn/Tavern

- Story progression : Sirma arrived in town, kind of, she will join the party while exploring the 'Forest Area - Deep Woods'

- Story progression : Umbra arrived in town, she will join the party after completing the 'Forest Area - Deep Woods'

- All party members :

"Skip Turn" : skip current party member's turn

- Gabriella :

"Light From Within" : changed from (75% 'Magic') to (100% 'Magic')

"I Am Your Opponent" : changed from effect lasting 1 turn to 4 turns, costs 5 Mana

'Defense' gain is higher and increases faster

'Magic' gain is a bit higher and increases faster

- Faelyne :

"Arrow Shot" : can now be used in any position

"Somersault" : changed from [Physical damage (50% 'Attack')] to [Physical damage (75% 'Attack')]

"Arrow Rain" : changed from [Physical damage (50% 'Attack')] to [Magical damage (50% 'Magic')]

"Blessing Of The Wind": can now be used in 2nd position, affects all party members

'MP' starting value is higher, gain is a bit higher and increases faster

'Magic' gain is a bit higher and increases faster

- Vermillya :

"Charge And Strike" : is renamed "Swift Strike", Target is no longer pushed back

'Resistance' starting value is higher, gain is a bit higher and increases faster

- Oriphel :

"Floating Staff" : can no longer be used in 3rd/4th position, changed from [Physical damage (50% 'Attack')] to [Physical damage (75% 'Attack')]

"Light Spear" : can now be used in 2nd position

"Touch Of The Seraphim" : changed from (75% 'Magic') to (100% 'Magic')

"Kiss Of The Seraphim" : now heals for (75% 'Magic'), also removes 'Burn' and 'Bleed' status effect


 - Enemy related changes :

- Bear : "Fearless Rush" is renamed "Charging Through"

- Increased 'Resistance' for some enemies


- Bug fixes / Miscellaneous :

- Fixed an issue displaying some skill information for Faelyne and Vermillya on the Character Screen

- Minor fixes

- Fixed an issue with saving/loading (0.23.1)

- Fixed an issue with the 'Reinforce Equipment' screen not loading values correctly (0.23.1)

- Fixed an issue with the Bunny CGs closing button not working (0.23.1)

- Fixed an issue with dialogue line value being stored/set incorrectly while in town (0.23.2)

- Fixed an issue with dialogue triggering by mistake in "Forest Area - Water Stream" roaming layout (0.23.3)


Next main focus is new CG content and addition of the dialogue system to all existing/upcoming CGs.

New battle skills might be added soon, once the selection/set up is working properly.

Thank you for your support !

Files

Guild_Project_0_23_3_Win 324 MB
May 06, 2022
Guild_Project_0_23_3_Linux 341 MB
May 06, 2022
Guild_Project_0_23_3_MacOSX 326 MB
May 06, 2022

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Comments

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i dont see and find any news in the game all is the same as before....😥

Hello,

In order to trigger both Sirma and Umbra introductions, the 'Forest Area - Deep Woods' need to be entered/completed on "Story" (so while progressing through the Forest), not on "Roaming" (where it can be redone at will once completed).

Indeed, if these had already been completed, it would require going back to at least the end of the prologue.

Annie takes her position in the Tavern upon the first visit, after her dialogue with Ellanore.

got the sprite of an orc(?) lady in the tavern but how do you trigger Sirma/Umbra - redid all 4 forest areas to be sure but nothing new happened or do you have to start new again

Hello,

In order to trigger both Sirma and Umbra introductions, the 'Forest Area - Deep Woods' need to be entered/completed on "Story" (so while progressing through the Forest), not on "Roaming" (where it can be redone at will once completed).

Indeed, if these had already been completed, it would require going back to at least the end of the prologue.

Annie takes her position in the Tavern upon the first visit, after her dialogue with Ellanore.

so basically for all 3 three I would have to start over again?
finished the forest long time ago on that save (now in the mountains) and no talk option for the tavern just her sprite