New build released : 0.0.13 !


New build, with a couple of new CG animations, new Dungeon and Enemy in the Desert area, first look at the Item Shop as well as the addition of the "Resistance" stat, to prepare for the arrival of spell users !


- CG / Scenes related changes :


- Bunny Enemy CG1 has been reworked in engine
- Bunny Enemy CG2 has been reworked in engine

- Fox Enemy CG1 has been reworked in engine
- Fox Enemy CG2 has been reworked in engine

- Cheetah Enemy CG1 is now available and animated (4 variations)
- Cheetah Enemy CG2 is now available and animated (4 variations)


- Ally related changes :

- Faelyne new skill :
- "Blessing Of The Wind" : Increase 'Speed' by 20 % (Ally) / Effect will last 2 turns

- Some stats have been adjusted

- Enemy related changes :

- Scorpion Enemy roams in the Desert :
- "Dagger Strike" : Inflict damage based on 'Attack' (100% / Melee)
- "Poison Vial" : Inflict damage based on 'Magic' (75% / Ranged) / Effect will last 2 turns

- Some stats have been adjusted

- UI / Gameplay related changes :


- New Town location available : "Item Shop" (will offer items once staffed)

- New Dungeon : Desert Area "Rock Formation" is now available

- Both Allies and Enemies now have a 'MP' stat
- Both Allies and Enemies now have a 'Resistance' stat, lowering magic damage

- Most of UIs tweaked and normalized


- Bug fixes / Miscellaneous :

- Minor fixes and improvements


The next step is to put in effect the use of spell type abilities we are preparing here, with the addition of the "Resistance" and "MP" stats.

As spell users are just around the corner, managing your party's mana and consumables acquired from the Item Shop will play their part during the Dungeon exploration (this will require lots of balancing).

The CG animations being now handled in-engine (Wolf and Bear rework are still WIP) should decrease the overall file size and improve performance ; expect tweaking of said CGs as we go.

Also, as the Town is getting more help, as well as more attention, the Guild is looking into using the new influx of visitors to further fund the development in this region.

Some say that the carpenters already received some blueprints and are eager to get to work !

Again, thank you all for your feedback and your support, it is greatly appreciated !

Files

Guild_Project_0.0.13_Win.zip 439 MB
Dec 28, 2019
Guild_Project_0.0.13_MacOSX.zip 455 MB
Dec 28, 2019
Guild_Project_0.0.13_Linux.zip 440 MB
Dec 28, 2019

Get Guild Project

Leave a comment

Log in with itch.io to leave a comment.