Public Version 0.20.0 released !
New build, with the heavy rework of Dungeons !
They will now be quite bigger, also the party's HP/MP will no longer be refilled inbetween battles ; make sure to come prepared and use the new Camping Spots wisely !
The Item Store and the Tavern will offer a wide variety of items to help with the exploration.
Also coming in this version, the animated CG1 for Faelyne, CG2 for the Snake, as well as the upgraded CG1 and CG2 for the Bunny, all with 4 variations !
- Scenes & CGs related changes :
- Faelyne CG1 is now available and animated in engine (4 variations), head to the 'Item Store' after completing the 'Forest Area - Hidden Den'
- Bunny CG1 upgraded (now has 4 variations)
- Bunny CG2 upgraded (now has 4 variations)
- Snake CG2 is now available and animated in engine (4 variations)
- New dialogues added and some tweaked
- Ally & Enemy characters related changes :
- Skills : all buffs duration normalized to 5 turns
- Skills : all debuffs duration normalized to 4 turns
- Skills : all damage over time duration normalized to 3 turns
- Gameplay & UI related changes :
- Main Menu : 'Settings/Options' button is now displayed with the other choices (was top left hand corner)
- Town Plaza : changed the way available locations/dungeons are displayed
- Town Plaza : added some icons to show where to go to progress the story, unlocked dialogues and CGs
- Item Store : 'Camping Gear' now available
- Tavern : location now available
- Tavern : 'Meals and Beverages' now available
- Dungeons : all Dungeons layout have been reworked, their size has been increased from 35 tiles to 135 tiles
- Dungeons : added 'Camping Spots' that will let the party rest and restore their Health Points/Mana Points by using consumables from the shops
- Dungeons : added camera scrolling when the mouse gets to the edges of the screen or by using WASD/ZQSD or the arrow keys
- Dungeons : added some icons for battle, event, gathering and camping
- Dungeons : added 'Gold Coins' drop upon defeating Enemies
- Story progression : player can now get back to town during the prologue, mostly
- Story progression : town locations will unlock as the 'Forest Area' is secured
- Story progression : Vermillya will now join the party a bit sooner
- Story progression : Oriphel will now join the party a bit sooner
Thank you for your support !
Files
Get Guild Project
Guild Project
Fight off horny monstergirls!
Status | In development |
Authors | GuildProject, TinyHat-Studios |
Genre | Role Playing |
Tags | 2D, Anime, elf, Fantasy, Female Protagonist, Medieval, Monster Girls, NSFW, Turn-based |
Languages | English |
More posts
- Public version : 0.31.0 Released !May 11, 2024
- Public version : 0.30.1 Released !Feb 14, 2024
- Public version : 0.29.0 Released !Apr 12, 2023
- Public version : 0.28.1 Released !Jan 30, 2023
- Public version : 0.27.0 Released !Oct 13, 2022
- Public version : 0.26.1 Released !Sep 14, 2022
- Public version : 0.25.0 Released !Aug 11, 2022
- Public version : 0.24.1 Released !Jul 15, 2022
- Public version : 0.23.3 Released !May 06, 2022
- Public version : 0.22.0 Released !Oct 29, 2021
Comments
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This is the only version of this game that I've played, so as someone new coming in without comparing it to previous versions, here's a review of it.
The plot, characters, and music: all fine. Not great, but fine.
The art: Mostly very good, great even, but I do have a couple complaints. First is simply, in a couple of the animated sex scenes, there is some awkwardness with the layers and positioning of stuff. The scene with the snake and scorpion girls in particular comes to mind; I can't figure out what the heck the scorpion girl is supposed to be doing to the snake girl, the positioning of their bodies relative to each other is nonsensical. Second is more of a complaint about style; why do so many things that supposedly focus on "monster girls" seem to half-ass their designs until they look indistinguishable from humans in silly costumes?
The gameplay: Starts out great, especially for a porn game, buuut... the balance quickly falls apart almost as soon as the desert is reached. You gain a level every 1-2 battles, each of which gives at least one point to every stat, in a battle system where every additional point in a stat matters, in an area with a lot of battles, where there are only 4 varieties of enemies all of which are roughly equivalent in power. With minimal grinding (all I really did was, do the fourth forest area one and a half extra times for the bear girl shards needed to get all their scenes), by the fourth desert area all the battles were basically free (nothing could really hurt any of my characters), and all kinda the same. It was boring. And after all that, I STILL didn't have enough scorpion girl or snake girl shards to fully unlock both of their scenes.
There are a lot of ways to fix the game balance, but my personal suggestion is: Increase the rate of exp-to-next-level growth so you level slower after a certain point, either decrease the number of shards needed to fully unlock scenes or increase the drop rates for rarer monsters, increase the number of crafting components received from chests (and maybe decrease the gold you receive from battles). Also, maybe decrease the number of battles in the desert just slightly (about 1 to 3 fewer battles in each map), but make the everything but the cheetah girls a bit tougher (small stat boost for fennec foxes and scorpion girls, large increase in damage of their damage over time moves, larger stat boost for snake girls, particularly to their health).
ok my bad/mistake if that big bold note was there from the beginning to overlook it and jump to fast into the game
but still a pain in the a** to reset everything again for once and still have to do all the (placeholder) dialogues again and unlock everything in the crystal device
plus very annoying that the equipment upgrades had to be unlocked again and that there was not enough crafting material in the inventory to buy all immediately again...
took that as an opportunity to test the new dungeons - as it is currently it is useless/was better beforehand
all these empty fiels take just extra time to move/click ans especially scroll the map
to clicks to make a detour for a treasure chest and then two clicks back to the main road... just extra clicking on empty fields
could be something if the map had to be revieled / was randomly generated (...)
update makes trouble - after doing all the dialogues in town in the new version - tried to check the new dungeons out to get the crystal device available again - forest map 1 - dialogue scenes, moving&scrolling, opening chests worked but entering the first fight makes my game always stuck => I only see the background, the one enemy portrait at the bottom with the green and blue bars and the empty wooden pannel at the top of the screen and the gear symbol in the top left corner
but nothing happens after that and I have to go back to the main menu (not the first time I have these problems after an update iirc)
Yeah im just not gonna play it again, i grinded so much in the last update and i dont want to have to do it again.