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Public Version 0.21.0 released !


**With all the changes made in the latest versions, any save files from versions below 0.20.0 will most likely break completely while engaging in battle. Sorry for the inconvenience!**


New build, with a first look at the new area : the Mountain !

The first Dungeon, featuring the latest Enemy characters, the Ibex and the Lynx is available.

A lot of UI elements in the different Town locations have been tweaked ; a few still need to be done.

The "Character Status" screen accessible from the Forge now features a dedicated "Equipment" menu, with submenus for each type of gear ; this is where you'll be able to manage the party's equipment (and later on outfits!).

Regarding damage calculation in battles, instead of a flat value, it is now calcuted within a range !


- Gameplay & UI related changes :

- Ally Screen : UI tweaked

- Ally Screen : 'Equipment Menu' will now be the dedicated place to check and equip all crafted gear

- Ally Screen : 'Attire Menu' will now be the dedicated place to check and equip all acquired outfits (WIP for now)

- Enemy Screen : UI tweaked

- Ally Gallery Screen : UI tweaked

- Enemy Gallery Screen : UI tweaked

- Equipment Crafting Screen : UI tweaked (a lot)

- Town Plaza : 'Mountain Area' unlocked once the 'Desert Area' has been fully completed

- Dungeons : Ibex enemy now roams in the 'Mountain Area'

- Dungeons : Lynx enemy now roams in the 'Mountain Area'

- Dungeons : battle damage is now calculated within a range, instead of a flat number

- Dungeons : battle experience for each area will be reduced independently once the party reaches a specific level treshold

- Story progression : Oriphel will now join the party a bit sooner


- Bug fixes / Miscellaneous :

- Some stats have been adjusted


With these changes, we will be able to add more gear, such as rings or trinket and adjust their stats with ease. Also this should be a better way to check on their stats and decide which to equip.

Alternative outfits for our adventurers have been heavily requested, we would love to add some in, so we are thinking of what kind and how to implement them ; the "Attire" menu in the "Character Status" screen, currently WIP might be the best way.

In a similar aspect, "Skills", once we add more in will be selected from here, so you'll have to choose wisely which one to bring while exploring.

Same thing for party member management. Word in the Tavern is that more people will soon join the Guild's ranks in this particular region (technically they will join during the Desert exploration) !


Thank you for your support !

Files

Guild_Project_0_21_0_Win 320 MB
Jul 12, 2021
Guild_Project_0_21_0_Linux 337 MB
Jul 12, 2021
Guild_Project_0_21_0_MacOSX 321 MB
Jul 12, 2021

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